And, to add to it ... I did get through the demo level last night.
Tyr's comments on "lumps of hurling metal at foes" is right on. You do literally just that, and not just any metal ... Tie Fighters, if you'd like.
The most disorienting thing for me are (no surprise here) the controls, specifically the camera view. There's nothing more crippling than the "up and down look" being inverted - even more so when attached to a joystick where my brain so desperately wants to treat it like a flight control where pulling back looks up. I know there are some other options for input devices on the market. If I can solve that ...
... this will be a very attractive game, esp. to any of us JO'ers /methinks. For all those years playing on the other side of the force (well, most of us - Tyr
) - this really is a whole new angle. Added to that, the few times we'd ever Don the force-grip-clothing, there wasn't a lot to do with it - until now.
I think my favorite force power in the demo is the Force Push. This isn't your granny's JKO force push, either. The leveled-up, (that's right - force power effects increase proportionate to skill) charged-up Force Push is both destructive as hell and entertaining to boot. Watching the charged Push in combo with the physics engine is a down right work of art. If only we had
that in JKO (of course, we would have never done any sabering)...
... which isn't quite what any of us want - but will do the job for the SP. True console junkies will find the sabering to act like any other find-the-right-combo-of-buttons-to-push-on-the-controller-and-you're-a-badass game character. For the rest of us who understand JKO's attraction that
is it's sabering system, we'll use the saber as another item in the arsenal, but will likely be more enamored with the Force wizardry - which they've
clearly concentrated on.
I give it a thumbs-up. Like Hammy - would I suggest buying a console *just* for the game - no. But if you were thinking about a Blu-ray player anyway ...
JB