Defster,
Thanks for asking our opinions. And... of course... as most know, I am happy to offer mine!
First, I would like to say that the map as it is now, is great: functional, high fps, etc. These things should not be sacrificed for the sake of 'eye-candy.'
I suppose what I will do is say the things I LIKE about the current map, then the things I think could be improved, and then whatever ideas I might throw in regarding any future 'alterations.'
What I like:
1: functionality. It is easy to get from place to place, with a minimum of time spent running around.
2: High fps
3: the dueling areas in the basement are perfect, except the mystery door leading nowhere.......
What could be "improved"
1: the color of the central octagon is a bit dark. it is easy to lose dueling partners in the dark, esp. those with dark skins.
2: the rock texture is a bit high contrast, making it a little hard on the eyes in the courtyards.
3: the table and glasses in the basement is a little gratuitous, and unnecessary Rarely do people congregate there to 'chat.' usually it is on the top walkways or on the center octagon.
alterations:
I am not a fan of the any more raised octagons: it is first of all common: every map seems to have octagons. Second, for instance, in the fishtank at cloudshark, the slightly raised octagon screws up duels a little. I always find myself wanting to duel on the flat floor.
The map is symmetrical. I understand that that is part of its appeal, but, perhaps what could be added is a grand courtyard off of one side of it. So the whole map would become more of a 'rectangle' with the already-existing square 'castle-area' at one end. Getting around could be facilitated through tele-points if you needed: like in cloudshark, but if one of the walls had a doorway into the courtyard, that would probably do as well.
I am curious why no dueling areas are 'triangular.' Perhaps the grand courtyard could be a triangle... Or... As you have it, the map is a square, within which is another square (bounded by the towers) within which is the octagon. What IF (
) the outermost square was rotated 45 degrees, and made larger to accommodate the inner square? that would slightly offset the symmetrical feeling, while still keeping the map coherent and tight, and easy to get around.
Symmetry makes the map a little difficult to navigate: every side looks similar, so it is hard to 'remember' where certain people are: I often find myself running all the way around to find the person I just dueled (and lost to). If, for instance, (in my above square-within-a-diamond "plan," two walls of the diamond were notably different from the other two, then the navigation problem/getting one's bearings, etc. would be simplified. If you do NOT want to discard the current 'plan' then shifting the textures (or adding a decal) on each 'outside-wall' would probably help. Perhaps even adding different colors to each tower would do the trick.
Secret Room. I think that is a good idea, and, with that, the table chairs, etc. can be discarded.
Lastly, textures: the rock textures are a little busy, as I noted above, and can get hard on the eyes. Perhaps they can be made to be lower-contrast, or switched (if that is easy-enough to do) Another help might be to change the texture on the floor to something easier on the eyes.
I am also happy to make custom textures for you guys, or custom decals, as needed. I sent an example to huma a while ago of a texture, and would be happy to do them for you. Just let me know if you need them to repeat or not.
Anyway, I am excited to see what you come up with! And, despite all my suggestions, I really like the rjduelarena map as it is, so perhaps the solution is not to revise it, but to add to "RJ-Duel-Arena" the RJ-HEADQUARTERS!
Thank you for all your time and help with this. I am curious also to what others think of these suggestions.
Ruggiero