Hey DarkSykes... wow love the idea (of a Female stormtrooper model) can't wait to see it....
(btw you could post some screenshot if you like
)
Well... going back to helping you with this modeling.
The thing is... that you can get a .glm file directly from milkshape. I kniw there is an exporter floating around... but I think it only works when you have Milkshape 2.0 (that is not out yet... go figure)... but even then... Milkshape (well the 1.6.6 version I had at the time) can't handle all aspect of creating a model (of modifying it) and getting it into a .glm file (or in a game like the JK series)... a very important thing to do is weighting the model to the bones (for animation purposes... if you don't really understnad those word... refer to the Modeling/Skinning help pinned thread... where you will find the Modeling and Skinning primer).
To get this model into a glm file... you have to use 3D Studio Max... with the plugin to export into XSI file (you can find this plugin in the JK2 editing tools packages). Then you have to use a program called carcass and his GUI frontend called assimilate (you can always use Carcass helper (found on the jeidreams website) or in a email sent by me on demand)). This little program (carcass) will convert the XSI file into a .glm file that you can use in the JK series games.
So it's not an easy process... and you need very expansive software ( I'm a bit lucky on this... one of my friend got a 'stage' (work experience when you are still in school) at Discreet and he was able to get an old version of 3D studio max for free (4.2) which he gave to me... having no use for it himself).
As stated in the modeling primer... there is the free version of 3D Studio Max... called GMax that is worth taking a look at... I don't know if it handles weithing... but it might... and you'll then be able to get your .ms3d into a .glm.
Or... if you really want to go through with this project... I could do the weighting... and converting for you... but consider this as a last resort... because I don,t have that much free time right now.
- Beast