Well... here is what I got
If you like what you see Infi... you can get the 'model.glm'
here 
You shouldn't have problem skinning him (if you're doing the work)... but you'll have play around with the 'head.tga' to find out which part is displayed and what part aren't... cause I deleted some of the polygons and I don't really know which part of the head.tga file they were using. For the legs... it should be OK... but for the arms... be advised that I also deleted some polygons there... but it's kind of hard to explain how it will affect the skin file.
I'll give it a try...
The rolled up sleeve were like 'cylinder' that were put on the arm... so I deleted the 'top' and 'bottom' of these cylinders and rescale them so they would fit the arms. But in the 'body.tga' file, where you will find the skin for the arms... 2 lines won't be displayed on the skin (watch example below)... so watch out for the continuity of the skin.
Arm Skin:
----------------
Displayed (shoulder to elbow)
---------------
Not displayed (was the top of the cylinder of the rolled up sleeves)
---------------
Displayed ( was the side of the cylinder of the rolled up sleeves)
---------------
Not displayed (was the bottom of the cylinder of the rolled up sleeves)
---------------
Displayed (elbow to hand)
---------------
well... I hope you understand... if you have any questions... PM me or write back here
- Beast