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 Jedi Primer, A compilation of my observations

Slicer
post Jan 12 2004, 11:29 PM
Post #31


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Ah but it seems as if your Jedi Primer is a little flawed. I dont remember the yellow dfa being any use at all in jk3. But then again, RJ is mainly jk2.

Risky But very effective moves if done correctly:

Kata Surprise: Jump on TOP of a person and do a red kata.

'no name': while facing the opponent with your back to them (have red stance ready) walk or run backward while avoiding them. and as they move foward to attack your back dodge while foward attacking, hitting them in the back!

Red Finisher: Similar to Eq's glide attack. Grab the wall and then do a sweep. I always do a sweep while gliding sideways, gets right underneath a person.

Dfa Crossed: Red Dfa far from an opponent but not so far as he/she wont go after you. You will hopefully recover before they reach you and do a side slash with the red and flick your mouse to the left our right and catch them in the act of back stabbing you.

Tip: besides the dfa crossed that only works 50% of the time depending on the stupidity of ur opponent, never do the red dfa. but im sure u pros kno.

Favorite move: RED BARREL ROLL 4EVA! Yea jump from in front of them to in back of them hitting them twice in the back! LOVE THAT MOVE!


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Equanimity
post Jan 12 2004, 11:43 PM
Post #32


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Thanks for your additions, Slicer smile.gif

Also, I'd like to commend you on your good memory, as we are, in fact, mainly a JK2 clan, though we have a JK3 server, etc. smile.gif


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Deez*
post Feb 21 2004, 09:12 PM
Post #33


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QUOTE(JayBaen @ Aug 9 2003, 11:19 AM)
QUOTE(Infinite Warrior @ Aug 8 2003, 10:04 PM.)
You RJs appear to have mastered the ability to abort a lemon as soon as its started, which is something I have never seen anywhere else. Most impressive. I cannot rest until I know the secret.


Honestly, I wish we didn't/couldn't do it. It's appears to be a bug with the lack of a Slot 0 player in all JK2 flavors (not just JAMod). If we add a Bot to run around as Slot 0, we are never able to get out of the yellow DFA (of course, we lose a slot on the server). We're tyring to figure out the best of both worlds with this as having a normal player on Slot 0 private causes all sorts of other strange anomalies.

We have found half a solution recently. We'll keep you updated.

JB

err quite incorrect it is a bug with the programming...more to the point is that there is a miscalculation of the land time. the bug refers to the inability to yellow dfa, which inturn makes you jump straight up.


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*HAMSTAR*
post Feb 21 2004, 09:59 PM
Post #34


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well If you ask me I always thought it should have looked like or very similar to the ydfa in single player before the bug was descovered. with a little recover time added for fareness of course.


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JayBaen
post Feb 22 2004, 06:07 PM
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Deez ...

I think I mis - explained to what she's referring ---

We've had 2 different problems recently:

1) the yDFA escape. The ability to by choice jump out of the move. Seems to be an Academy Mod issue only, and a later flavor of it at that. Changing the mod has solved the problem.

2) the yDFA 'push.' I think this is more to what you are speaking, Deez. This does seem to crop up as a result of the Slot 0 anamoly, which as you've stated is in the programming. It would be nice if they'd solve that.

JB


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DelphiGT

"There's nothing in this universe that can't be explained. Eventually." -- House, M.D.
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Deez*
post Feb 22 2004, 10:28 PM
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well we had a server lent to use for a week and configged by =(NT)= WabbidWabbit and he set up our lent server to leave the Client 0 Slot as a reserved slot. I dont know if you know how to set the private spot but it is set up with password and such so you had a 15 client server that had clients 1-15 and then 0 is reserved.


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Fro
post Apr 28 2004, 07:15 PM
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Don't use Deez's h4x with JediServers, however. They get angry. Or at least they got angry at Boog. I have the script to make it work, and it takes a bit of confumbling to set up (needs to have an empty server with someone joining with the pass so that that client 0 becomes the private slot).
There are some server-hosts that allow it.
That is...if you're not running your own server? I dunno about that.

(w00t, frospamage!)
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JayBaen
post Apr 29 2004, 05:29 AM
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<--- among the proud and the few not using JediServers ... smile.gif

We do have this solved already, and it is by reserving the two private slots that you see the bots dancing around in before the crowd joins. Once they get kicked, Slot 0 and Slot 1 never get given out again.

Voila!

JB


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DelphiGT

"There's nothing in this universe that can't be explained. Eventually." -- House, M.D.
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Ruggiero
post Jul 21 2005, 03:54 PM
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You know, that primer is really one of the most amazing pieces of JK2 Knowledge I have ever run across.

Just reread it, and man. I miss Eq. sad.gif


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JayBaen
post Jul 24 2005, 06:44 PM
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<-- with you on this one.

Thinking it's about time to make a true <html> version of this bad boy ... indicies and all.

JB


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DelphiGT

"There's nothing in this universe that can't be explained. Eventually." -- House, M.D.
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Kyzene
post Jul 24 2005, 09:28 PM
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I think I might write one up for CTF tongue.gif

Lesson 1.- Use Team Heal and Team Energize.

Lesson 2.- Get out of the way of the flag carrier.

Lesson 3.- Don't horde the rockets unless you're good with them.

Lesson 4.- Chase the enemy flag carrier, don't just sit in the base.

Done. That's all you need to know about CTF.


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