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 Any Skinning, Modelling And Mapping News?

InfiniteWarrior
post Nov 8 2019, 01:51 PM
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What a strange trip it's been...down memory lane. Here I am, reviewing 15 year old conversations about skinning and going, confused.gif ...and I produced four skins myself at the time!

If I had to make a skin for JKII today, I'd have to learn how to do it all over again.

It got me wondering, though -- if anyone is still in touch with OneWingedAngel, TheBeast, et al. -- if any RJ are still modding, mapping or, perhaps, even developing games professionally today.

I'm very much into the Fallout and Skyrim modding communities, though I haven't produced any mods (aside from an unpublished companion mod for Skyrim) for those games myself, as much as I'd like to. There are already so many exceptionally high-quality mods available for those games, it would probably be a pointless endeavor to learn the ins and outs of creating mods for them.

Not many developers/publishers even support modding of their games anymore, unless making garish attempts to include them in their microtransaction fiascos. wacko.gif I actually fear for the future of the modding community in general at this point. But...let's not get into that. Too depressing.

Any news on this front?
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TheBeast
post Sep 8 2020, 02:43 PM
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QUOTE(InfiniteWarrior @ Sep 5 2020, 03:26 PM)
Not sculpting? I seem to remember your being more into modeling. wink.gif

No matter. Any creative outlet is better than none.
*



hehe that's true, I think I had an easier time dealing with 3ds Max than Photoshop back in the days ... but I was always starting from something when I was modeling. My 2 bigger project were started from an existing model that I just added things to.

And, it way harder to judge symertry and placement when you don't have the help of a digital tool smile.gif That's why I now I stick to painting tongue.gif


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InfiniteWarrior
post Sep 16 2020, 07:50 PM
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QUOTE(TheBeast @ Sep 8 2020, 03:43 PM)
QUOTE(InfiniteWarrior @ Sep 5 2020, 03:26 PM)
Not sculpting? I seem to remember your being more into modeling. wink.gif

No matter. Any creative outlet is better than none.
*



hehe that's true, I think I had an easier time dealing with 3ds Max than Photoshop back in the days ... but I was always starting from something when I was modeling. My 2 bigger project were started from an existing model that I just added things to.

And, it way harder to judge symertry and placement when you don't have the help of a digital tool smile.gif That's why I now I stick to painting tongue.gif
*



Hehe. i know the feeling. When you don't have access to the latest and greatest, you kind of make do with what you have.

But, that's okay. "The only way out is through." Yeah?
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