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 Minimum Config, Only the absolute necessities.

Kyzene
post Jun 14 2005, 02:20 PM
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A while back there were these servers know as the Chop Shop servers. These servers were run by a very dedicated admin who took time out of her life to help a lot of us with our computer and server issues. For example, she went hunting for me to find the "absolute necessitites." She found 'em too.

Maximum Performance Config

To give you a quick guide to how much it helps:

Without:

user posted image


With:

user posted image


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Ruggiero
post Jun 14 2005, 03:29 PM
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From the document.... VERY interesting reading, for those who have issues with speed, and/or maps that use a lot of patch-meshes (i.e. curves). wink.gif

Rugg


/cg_drawfps 1

During the game at the top right corner of the screen you will see a constantly changing number, followed by the acronym "fps". Frames per second basically means how many snapshots you see of the game per second.

On to the tweaks...

r_OverBrightBits "0" - This command defines the brightness level of the map. The higher the number, the brighter the map becomes (0 being the lowest possible value). For some reason this command eats up a ###### load of frames. I had it set to 16 and when I tried changing it to 0, I gained about 20-30 fps (on an AMD XP 1600+ / GeForce 3 Ti200 combo). So if you need the fps boost, set this to 0. Your game will appear extremely dark at first, but don't worry, you can brighten it up again with r_intensity and r_gamma which are explained next.

r_intensity "1.8" - This command increases the brightness of texture colors. With a low r_OverBrightBits, you may have to boost this to around 2 (default is 1). Keep experimenting until you find a brightness level you are comfortable with.

r_gamma "2" - This is the master command that adjusts the brightness level of everything in the entire game. All splash screens and menus, along with the actual game play is affected. The default value is 1, but you should usually make this higher, depending on the brightness of your monitor (and to compensate for a low r_OverBrightBits setting). Try 1.4, 1.6, 1.8, 2 etc until you find a good setting. When setting r_OverBrightBits to 0, you'll have to juggle around between r_intensity and r_gamma until you find something you are comfortable with.

r_vertexLight "1" - This is the command to enable vertex lightning. It removes many of the special effects and makes the map look somewhat dull. You should experience a decent fps boost with vertex lighting enabled.

r_picmip "3" - This is the texture detail command found in Setup / Video. The higher the number, the less detail you will have. 5 is a good value, because it blurs out the textures so you can see your enemies clearer, but if that's too much for you, try 3 or 4. The The command defaults to 1 and can go up to 16. If you have simple items enabled (explained next), you'll want to set picmip to 3. Anything higher and some items become blurred beyond recognition.

cg_simpleItems "1" - This command makes the items on the map "simple" by changing them into 2d icons from 3d models. Set this to 1 to gain fps. If your r_picmip setting is above 3, some of the items will appear blurry with simpleitems enabled.

com_maxfps "120" - This caps your frames (can be seen with cg_drawFPS 1) at 120 fps. A strange physics algorithm in the q3 engine makes it so your characters will have the best possible movement/gravity at a constant 120 fps. Strafe jumps, for example, go the longest and highest when fps is capped at this magic number. The default value is 85.

r_displayRefresh "120" - Sets the display refresh rate of your monitor. You'll have to find out what refresh rates your monitor supports for each resolution, and use the highest refresh rate you can. Many monitors use 120 for 640x480 resolution, which works out perfectly with a com_maxfps setting of 120. The default setting is 0.

r_subdivisions "80" - The higher number, the less curves there will be in the map, with values ranging from 0-80. If you need fps try 80. If you can spare some, stick with default 4 or 20.

r_texturebits "16"
r_colorbits "16"
r_depthbits "16" - Makes the color depth of the game 16 bits. Change these values to 32 for a smoother picture. If you need the fps, stick with 16.

r_lodbias "2" - This is the Geometric detail setting found in Setup/Video. Keep it at 0 if you don't like square models. 1 is default and 2 is the lowest quality (more fps).

r_fastsky "1" - When set to 1, This command disables the sky, giving you better fps.

r_textureMode "GL_LINEAR_MIPMAP_NEAREST" - Uses Bilinear filtering which will give you better fps.

r_mode "3" - Sets your resolution to 640x480, a suggested setting if you need the fps. 4 = 800x600, 5 = 1024x768, 2 = 400x300 etc.

cg_shadows "0" - Shadows underneath the models take up FPS and they will look ugly anyway with a picmip of 3-5.

com_hunkmegs "128" - This is the command that tells the game how much RAM to reserve. It should generally be about 1/2 or 1/3 of your total ram. The default is 56.

cg_drawcrosshair "-6" - This command will select your crosshair, -6 being a red dot. The dot doesn't work on all maps and will appear as a grey box sometimes. To select the crosshairs, you can choose from 1 through 9, or even experiment with some random negative values.

cg_crosshairsize "8" - The size of the crosshair. I use 8 with the red dot... default is 24.

cg_fov "97" - This is the command for your field of vision. The default setting is 80. Higher values will give you a larger perspective of your surroundings. You can go all the way up to 300 or something in q3, but 97 is the max in jk2/ja for reasons unknown.

cg_marks "0" - Disable splash damage/projectile marks on walls (can save fps). This can be set in Setup/More Video. This well known q3 command doesn't seem to work in ja.. god knows why. I set it to 0 yet the marks still show up.

cg_gibs "0" - "Gibs" refers to the body parts and blood that splash all over when someone explodes (in q3). Gibing someone takes up fps and clouds up the view. I'm not exactly sure what special effects this command applies to in jk2/ja (since there are no bloody explosions), but the command is present, so set it to 0.

cg_noprojectiletrail "1" - Disables rocket smoke trails. Smoke trails eat up valuable fps and can be an annoyance.

cg_thirdperson "1" - Setting this to 0 will put your perspective in 1st person.

cg_drawGun "0" - Clears the gun drawings on the screen (can only be noticed in 1st person). This setting allows for a small fps boost. Some people like to see the guns, others find them distracting. It's up to you.

cg_hudfiles "1" - The default is 0 which will display a graphical mana and health hud. I highly recommend switching this setting to 1 for a simple text hud. It takes up less space on the screen and is easier to read.

cg_drawTimer "1" - The timer is displayed in the upper-right corner of the screen. Enable it, you need to be able to see the elapsed time in the game.

cg_drawAttacker "0" - Disables the 2d picture of the person who's shooting you from popping up. Some people like to leave this option on 1 but I find it to be distracting.

The following commands will disable screen bobbing when you move, which can be a detriment to your aim/be distracting. Set em all to 0 for a smooth ride (can only be noticed in 1st person).

cg_bobup "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_runroll "0"
cg_runpitch "0"

cg_forcemodel "1" - This command will change all players' skins in the game to the current model you're using. Along with making it easier on the game's memory, this will give a nice fps boost to a slow computer.

model "reelo" - This is the command to change your model. You can choose any model you want by their name. Reelo is the fat ass guy so he may seem easier to see/hit.

cg_drawteamoverlay "1" - Tells your teammates' health in the upper-right color of the screen. Use values of 2 or 3 to change its position.

cg_autoswitch "0" - I've noticed some people keep auto weapon switch on. They are newbies.

sensitivity "8" - This can be adjusted from Setup/Controls/Mouse. Sensitivity really depends on your mouse. The higher it is, the less smooth your mouse will move across the screen. Try any value from 3-15 and see what's comfortable for you. You basically want to get your mouse moving as smooth as possible on screen but still be able to look up and down and spin around with ease. If you want to improve your aim, I suggest getting used to a lower sens. Low as in if you move your mouse from one side of the mouse pad to the other, you shouldn't spin any further than 360 degrees.

cl_mouseaccel "0" - 0 (off) being the default setting, mouse accel speeds up the mouse the faster you move it. Accel comes in handy when you have a low mouse sensitivity. Instead of moving your mouse half way across the pad to turn around, you'll be able to just flick it really fast. The mouse will speed up upon the fast input and you'll turn instantly. It may take a while to get used to the feel of accel, but many people swear by it (including me.. I use 0.4). If you want to experiment, try starting with a value of 0.2 and work your way up.

cg_aurashell "1" - This defaults to 1 but make sure you don't turn it off (like I did before) or force seeing won't work. Wall hackers pay no attention to this.

cg_speedtrail "0" - Setting this handy command to 0 disables the annoying speed trails that appear when force_speed is enabled. Along with a small fps increase, I find it a lot easier to speed with the trails turned off. It almost seems less lagged.

cg_repeaterorb "1" - This setting changes the repeater projectile into a shinny sphere.

cg_drawRadar "0" - Set this to 0 to clear the useless/distracting radar which is on by default.

s_volume "0.1" - Sound effects volume level found in Setup/Sound. Alter from 0 to 1.

s_musicvolume "0" - Music volume level found in Setup/Sound. Set this to 0 for obvious reasons.

rate "25000" - Optimal setting for a high speed internet connection. Use 3000 if you're on dial up. If your high speed connect sucks, you might want to experiment with values lower than 25000.

snaps "40" - Any server admin who knows what he/she is doing will set the sv_fps to 30 for a smoother ride. You'll need to set your snaps to 30 or higher to take full advantage of this. The default snaps/sv_fps settings is 20. If you play with 20 snaps on an optimized server with 30 sv_fps, your ping will be much higher (possibly 20-30ms higher) than it would be if your snaps setting is equal to or greater than 30. Go with 40 just be safe.

cl_timenudge "0" - This command compensates for lag and will make your ping feel lower at the expense of choppy enemies. Values are always in the negatives, with 0 (off) being the default. Experiment with this setting depending on your ping/connection. -20 is a good setting for a 60-70 ping, -30 for 100 ping, etc. If the enemies are too choppy for you, keep this at 0.

cl_maxpackets "100" - If you have a low ping go with 100. If you're struggling for a decent ping, you might want to try 30 - 50.

r_dynamicglow "0" - Setting this to 1 creates a fancy glowing lightsaber effect at the cost of fps. Keep it at 0 to save frames. Thanks for this addition goes to ihp|Clarity.

cg_rendertotexturefx "0" - Setting this command to 0 takes off the faggoty "bubble effect" that appears with force push/pull. Some users (cards) have this set to 0 by default for some reason, but if you see the effect and want it gone, here is your fix. The fps boost is small, but the stupid effect gets annoying after a while, especially in push/pull newbie infested servers. Thanks goes to f/<.unnamed. for this addition.

That's about all I can think of for now. Questions? Additions? Need more help with your config or jk2/ja? Contact me.


--------------------
Oobawanga wata chopay polah.
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LPDarkJedi583
post Jun 19 2005, 09:27 AM
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hey kyzene i never knew u played some ctf wow i thought i was the only one who did.


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The pace is too fast / You just won't last
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Kyzene
post Jun 19 2005, 08:22 PM
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Heh. Until a few days ago, I hadn't played sabers in about a month or two. And yes, I play ctf, a lot.


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There is no such thing as luck, only mistakes and the people that take advantage of them.

Play Wild Jedi CTF in JA.
Visit Chop Shop for crazy CTF action.
Become a Pastafarian.
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Kyzene
post Dec 11 2005, 09:27 AM
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After tweaking my config file even more, I was able to make it look ridiculous:

user posted image

user posted image

Good news is that now my targets stick out like sore thumbs, and I have an even bigger boost to my framerate happy.gif


--------------------
There is no such thing as luck, only mistakes and the people that take advantage of them.

Play Wild Jedi CTF in JA.
Visit Chop Shop for crazy CTF action.
Become a Pastafarian.
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JayBaen
post Jan 2 2006, 10:57 AM
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By the way, I love comments like this:

QUOTE
snaps "40" - Any server admin who knows what he/she is doing will set the sv_fps to 30 for a smoother ride. You'll need to set your snaps to 30 or higher to take full advantage of this. The default snaps/sv_fps settings is 20. If you play with 20 snaps on an optimized server with 30 sv_fps, your ping will be much higher (possibly 20-30ms higher) than it would be if your snaps setting is equal to or greater than 30. Go with 40 just be safe.


... when in the very explanation she gives, it's obvious why any server admin who knows what they're doing wouldn't set the snaps to 30. Ours is at 20 - not because 30 (or 40) wouldn't be better -- but because almost no one knows to change their client-side snap settings to a higher value! If our servers were set to 30 (or 40), many connecting players would actually have higher pings, since their snaps would be set to the default value of 20. (and, I don't know about you, but I'd rather have people hapilly joining and playing, rather than explaining to the likes of Padawan the need to adjust his/her snaps setting).

I only bring this up, not as a complaint against any of the above tweaks, but to (re?)-raise the awareness that as with all settings/tweakings, they can cause as much harm as good if not careful, especially if they are to be used in combination with server-side settings.

I've personally got several tweaks I turn on and off depending on how full a server I'm playing on is to compensate for performance - but, I am choosy -- and, I don't assume anything about an unknown server setup.

On a side-note -- you can find these and other tweaks that will probably work for JK2 from even more generic Quake 3 tweaks found scattered all over the internet.

JB


--------------------
Yellow Is Golden

DelphiGT

"There's nothing in this universe that can't be explained. Eventually." -- House, M.D.
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Kyzene
post Jan 2 2006, 06:41 PM
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QUOTE(JayBaen @ Jan 2 2006, 11:57 AM)
... when in the very explanation she gives, it's obvious why any server admin who knows what they're doing wouldn't set the snaps to 30.  Ours is at 20 - not because 30 (or 40) wouldn't be better -- but because almost no one knows to change their client-side snap settings to a higher value!  If our servers were set to 30 (or 40), many connecting players would actually have higher pings, since their snaps would be set to the default value of 20.  (and, I don't know about you, but I'd rather have people hapilly joining and playing, rather than explaining to the likes of Padawan the need to adjust his/her snaps setting).

*



But you have to keep in mind, this is set up for the pug ctf games. Generally speaking, most of the people who play pug ctf games know what they're doing. They learned at the very beginning of their "career" that you always have snaps set to 30-40. The Administator of a pug server knows that everyone who connects will have their snaps set to 30 or 40, so they can safely up the server-side setting. Only difference between a pug server and a public is that you need a password to get into the pug games, so you don't have to worry about explaining anything to "Padawan".


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There is no such thing as luck, only mistakes and the people that take advantage of them.

Play Wild Jedi CTF in JA.
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JayBaen
post Jan 2 2006, 07:10 PM
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It's not the setting that I'm posing a question to -- snaps at 30 or 40 is a much better value (I believe it's *supposed* to be a multiple of 20).

In playing Devil's Advocate -- CTF or not, that's a very common cVar to tweak -- and really, though I applaud your optimism -- I don't think the author had the CTF "buffehs" in mind when he wrote it -- in fact to the contrary -- it's stated at the top of the article that it was posted so his gametime wouldn't be taken up helping people tweak their configs .. wink.gif

I'm arguing for argument's sake -- again, not because I disagree with the setting (at least not in theory) - just the delivery ...

JB


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"There's nothing in this universe that can't be explained. Eventually." -- House, M.D.
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