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 Any Suggestions On This? Tried Everything I Know.

CrackHead
post May 16 2006, 06:47 AM
Post #1


Padawan


Group: Members
Posts: 32
Joined: 27-June 03
From: Weston, CT
Member No.: 22



Alrighty.. it seems that ever since I installed DCmod the server lags a little bit ESPECIALLY when I connect and play. It got ALOT worse since I got home the other night. I removed greenarena from the base folder since that is the only thing I think has been added since I went away, but I haven't tried to log in and connect and see if it helped, but I doubt that's the issue.

I ran 3 adware/spyware removers (got rid of like 10 hidden programs)
Ran 2 different Antivirus, with No viruses found
cleaned out all my cache's
Defraged
updated Network Card Drivers
updated Video Card drivers
Gave more memory resources to my network cards IRQ
upped my hunkmegs in the config files for jk2
disables all NON system needed background services

i ran several speed tests and even with TS and JK2 Server Running, me in the game as well, my upload speed and download speed are still mega high. I'm not capped like I thought thank god, so it's definitly either something stealing my bandwith or a config problem within the mod or something in my base folder..

but if you call want to see if you can find out if anyone is having dcmod lag issues lemme know.. i tried searching google and didn't come up with anything.

any suggestions either?

(also ran hijackthis and had it analyzed with no problems or malicous software running)
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JayBaen
post May 16 2006, 06:34 PM
Post #2


Lord


Group: Admin
Posts: 1,073
Joined: 13-June 03
From: Atlanta, GA
Member No.: 3



QUOTE(CrackHead @ May 16 2006, 07:47 AM)
something stealing my bandwith or a config problem within the mod


I'm going to go with one of those two options.

Things to make sure of:

1) Keep your server.cfg and your mod.cfg separate. (call the mod.cfg from your server.cfg -- this way, if you ever want to remove the mod and go back to your "vanilla" server install, it's very easy to accomplish).

2) Check for duplicate entries in either/any config. Whether you've copy/pasted from different versions of configs, or put 2 in serial that happen to have the same cVar (variable) being called - nothing screws up a servers performance worse than duplicate cVar entries with differing values.

3) Check for wrongly formatted or named cVars. g_password in a server.cfg would be correct, while sv_password would not, etc. OR g_dismember "100" vs. g_dismember "300" -- there is NO SUCH THING as the latter version. You can't have higher than 100 percent - ever. Other values than what's expected may affect (adversely) server performance. Etc. These are only 2 examples. Know your cVars -- know their values.

If you're still stuck, email me your (any) configs that go with the installation. I'll be happy to take a look and see if anything sticks out to this old Jedi.

JB


--------------------
Yellow Is Golden

DelphiGT

"There's nothing in this universe that can't be explained. Eventually." -- House, M.D.
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CrackHead
post May 17 2006, 07:25 AM
Post #3


Padawan


Group: Members
Posts: 32
Joined: 27-June 03
From: Weston, CT
Member No.: 22



Hey Jay,

Here are my folder views.....

user posted image


user posted image


user posted image

____________________________________________________________________


DCMOD.cfg (in the dcmod folder)



// CVARS THAT AFFECT PRIVATE DUELS

seta dc_duelsaberon 0
// If disabled, the sabers will not be turn on automatically at the start of duels.

seta dc_duelshields 100
// The amount of shield each participant in a private duel gets at the start.

seta dc_duelstats 1
// How or if results of private duels will get displayed.
// 0 = No display. 1 = Display in console. 2 = Display in centerprint. 3 = Display in console and centerprint.

seta dc_duelthrow 0
// If enabled, will enable saber throw in duels. (Overridden by dc_FFduel)

seta dc_FFduel 0
// If enabled, people will be able to use the /dcengageFFduel command to challenge to Full-Force duels.

seta dc_multipleduels 1
// If enabled, multiple private duels can be initiated at once.

seta dc_noduelbacta 1
// If enabled, bacta canisters can not be used in duels.



// CVARS THAT AFFECT VARIOUS (sometimes strange) FEATURES

seta dc_forceaffect 1
// If enabled, push and pull will affect loose items like ammo and shields.

seta dc_blackname 1
// If enabled, players will be able to use the color black (^0) in their names.

seta dc_kickanytime 0
// If enabled, will let players kick from any hight. (Slightly bugged)

seta dc_weaponkick 0
// If enabled, will let players kick while wielding guns. (Slightly bugged)

seta dc_weaponrolling 0
// If enabled, will let players roll while wielding guns. (Slightly bugged)



// CVARS THAT AFFECT CLIENT COMMANDS

seta dc_saberemotes 2
// Saber emotes are emotes that look best when done with a saber.
// 0 = Disabled. 1 = Saber emotes can only be executed while wielding a saber. 2 = No limitations.

seta dc_weaponemotes 2
// Weapon emotes are emotes that look best when done with a gun (because they partially freeze then).
// 0 = Disabled. 1 = Weapon emotes can only be executed while wielding a gun. 2 = No limitations.

seta dc_freezeemotes 2
// Freeze emotes are emotes that freeze the client using them in a specific animation sequence.
// 0 = Disabled. 1 = Freeze emotes can only be executed while wielding a saber. 2 = No limitations.

seta dc_cinematics 0
// Currently only one emote in this group, dcfreeze. Added for freezing any animation sequence at will.
// 0 = Disabled. 1 = dcfreeze emote can only be executed while wielding a saber. 2 = No limitations.

seta dc_knockMeDown 0
// Controls the dcknockMeDown emote, which can be abused to bounce in the air.
// 0 = Disabled. 1 = dcknockMeDown emote can only be executed while wielding a saber. 2 = No limitations.

// ALL OF THE ABOVE CHANGES WILL BE SHOWN IN /dchelp emotes

seta dc_freezeinair 0
// If enabled, freeze emotes can be used in the air.

seta dc_adjustemote 0
// If enabled, certain emotes will shift your origin to make the animation have contact with the ground.
// This can be abused by doing several of these commands in a row, hence moving you downwards through the ground.

seta dc_modbackslash 1
// If enabled, people will be able to use the dcbackslash move alteration command.

seta dc_modyellowmove 1
// If enabled, people will be able to use the dcyellowmove move alteration command.

seta dc_modyellowside 1
// If enabled, people will be able to use the dcyellowside move alteration command.

// /dchelp moves will show move alteration settings, and will give you more info.

seta dc_allowhelp 1
// Will allow the /dchelp command, which gives info on DCMoD features compliant with current server settings.



// CVARS THAT AFFECT ADMIN COMMANDS

seta dc_slapdmg 0
// The amount of damage (in HP) one slap does.

seta dc_slapPowerXY 200
// The velocity one slap will give horizontally.

seta dc_slapPowerZ 400
// The velocity one slap will give vertically.

seta dc_amfailuremsg 1
// If enabled, admins will be given a message if they miss with their "admin gun".

seta dc_empoweredForce 999
// Sets how much force power empowered are given.

seta dc_protectsleepers 1
// Will cause people affected by /amsleep to be protected from player-based damage.

seta dc_flymove 0
// Never mind this, it's not done. Stick with 0.

seta dc_aimanim 1
// Will play an animation on the admin when an "admin gun" is used.
// Currently only works with /amsummon



// HUNTED TFFA CVARS - FOR THE NEW HUNTED TFFA GAMETYPE

seta dc_huntedTFFA 0
// Will turn normal TFFA into Hunted TFFA.

seta dc_autoChangeHunted 1
// Makes the hunted on each team change once killed.



// CVARS THAT AFFECT THE ADMIN LEVELS

seta dc_sacolor 2
seta dc_saname "Clan Sub-Admin"
seta dc_sapass "********"
// These three set the name of the lowest admin level to RJ Clan Sub-Admin, the color to green (^2),
// and the password to lowadmin.

seta dc_dccolor 3
seta dc_dcname "Clan Admin"
seta dc_dcpass "*********"
seta dc_dcsaycmd "dcsay"
// These four set the name of the middle admin level (DC) to RJ Clan Admin, the color to yellow (^3),
// the password to middleadmin, and the command for speaking in the level's channel /dcsay.

seta dc_hccolor 5
seta dc_hcname "Clan Lord of the Server"
seta dc_hcpass "***********"
seta dc_hcsaycmd "hcsay"
// These four set the name of the highest admin level (HC) to RJ Clan Lord of the Server, the color to cyan (^5),
// the password to highadmin, and the command for speaking in the level's channel /hcsay.

dccvar dc_sarights BASIC +MOTD +AASHOW
dccvar dc_sarcon NONE
dccvar dc_dcrights BASIC +MOTD +EMPOWER +TERMINATOR +BAN +BANCMDS
dccvar dc_dcrcon MAPS +IP +RULES +ABUSE
dccvar dc_hcrights ALL
dccvar dc_hcrcon ALL
// Here we set the rights for the admin levels.
// For more information, check the documentation ("Setting Up Admin Rights")


// CVARS THAT CONTROL AND REGULATE SERVER RULES

seta dc_botnotlame 2
// If enabled, the AI in bots will not hurt people who are typing or have their saber down.
// If set to 2, the same goes for turrets.

seta dc_sdac 2
// If enabled, will disable offensive force and picking up offensive items with your saber down.
// If set to two, there is no possibility for a player with his saber down to hurt another player.

seta dc_autoBanKill 0
// If enabled, no one can kill oneself.

seta dc_censor 0
// Enables the censor function, censoring the words in dc_censorlist out of text.
// If set to 2, also censors names.

seta dc_censorlist "Mother ######er&######&######&######&######&######"
// A string of &-separated words or phrases to be censored with dc_censor.

seta dc_autoadmin 0
// ENABLES THE AUTO-ADMINISTRATOR
// 1 = Typekilling not allowed
// 2 = Saber down killing not allowed
// 4 = Killing whilst saber down not allowed
// 8 = Punish accordingly
//
// 1+2+8 = 11 = Typekilling and saber down killing not allowed, punish accordingly.
// Refer to the documentation for more info.

seta dc_AAlogip 3
// How many lames are required for the AutoAdmin to log the IP of the offender.

seta dc_AApunishment1 "dcmotd &i"
seta dc_AApunishment2 "dcmotd &i"
seta dc_AApunishment3 "dcslap &i"
seta dc_AApunishment4 "dcexplode &i"
seta dc_AApunishment5 "dckick &i"
seta dc_AApunishment6 "dcsleep &i"
seta dc_AApunishment7 "dckickban &i"
// These are the server (rcon) commands for the admin commands to be used at the offender.
// They go all the way up to 10, but AutoAdmin will delete all entries of a person once he has been banned.
// Refer to the help file for more information on identifiers such as &i.

seta dc_AAwarning1 "Please read the rules again."
seta dc_AAwarning2 "Stop breaking the rules."
seta dc_AAwarning3 "You were just slapped for breaking the rules."
seta dc_AAwarning4 "This is your final warning.\nStop breaking the rules."
seta dc_AAwarning5 "I still remember you. Don't break the rules."
seta dc_AAwarning6 "Now you can just lie there."
seta dc_AAwarning7 "Banned."
// These are the messages that will be displayed to the client after a number of lames.
// They go all the way up to 10, but AutoAdmin will delete all entries of a person once he has been banned.
// If a client connects, and the AutoAdmin remembers his previous amount of lames, the warning will be shown upon connect.
// This means that a warning set at the same lame count as a dckick will be displayed when the client returns.

// CVARS FOR THE MESSAGE OF THE DAY

seta dc_motd "^7Welcome to ^1The Connection ^7Clan Server\nNow running DCMoD 1.2!\n\n^3http://www.theconnectionclan.com\n\n^7No Laming, Hacking, Scripting, Etc..."
// This is the motd as it will be shown on screen.
// It must be one line, you can use color codes to color words like you can do in player names.
// Use \n to insert a newline (Enter).

seta dc_motdTime 8000
// Time to show the MOTD in miliseconds (1000 ms equals 1 second. So 5000ms equals 5 seconds). Add 1 second for the time it takes for
// the message to fade.

seta g_weapondisable 65531
seta dc_sdac 0
seta dc_forceaffect 1
seta g_automapcycle 1
map ffa_bespin
seta sv_pure 0
rconpassword I LOVE RODIANS
seta com_hunkmegs "256"
seta g_forceregentime "0"


____________________________________________________________________


JK2MPSERVER.CFG (in the dcmod folder)


// generated by jk2mp, do not modify
seta com_hunkMegs "256"
seta com_maxfps "85"
seta com_blood "1"
seta com_introplayed "0"
seta com_ignoreothertasks "0"
seta sp_language "0"
seta vm_cgame "2"
seta vm_game "2"
seta vm_ui "2"
seta dmflags "0"
seta fraglimit "100"
seta timelimit "60"
seta g_privateDuel "1"
seta g_saberLocking "1"
seta g_maxForceRank "7"
seta duel_fraglimit "10"
seta g_forceBasedTeams "0"
seta g_duelWeaponDisable "1"
seta sv_hostname "^1Emperor^3Crackheads"
seta sv_maxclients "24"
seta sv_maxRate "0"
seta sv_minPing "0"
seta sv_maxPing "0"
seta sv_floodProtect "1"
seta sv_pure "0"
seta sv_master2 ""
seta sv_master3 ""
seta sv_master4 ""
seta sv_master5 ""
seta net_noudp "0"
seta net_noipx "1"
seta net_forcenonlocal "0"
seta net_socksEnabled "0"
seta net_socksServer ""
seta net_socksPort "1080"
seta net_socksUsername ""
seta net_socksPassword ""
seta dc_duelsaberon "0"
seta dc_duelshields "100"
seta dc_duelstats "1"
seta dc_duelthrow "0"
seta dc_FFduel "0"
seta dc_multipleduels "1"
seta dc_noduelbacta "1"
seta dc_forceaffect "1"
seta dc_blackname "1"
seta dc_kickanytime "0"
seta dc_weaponkick "0"
seta dc_weaponrolling "0"
seta dc_saberemotes "2"
seta dc_weaponemotes "2"
seta dc_freezeemotes "2"
seta dc_cinematics "0"
seta dc_knockMeDown "0"
seta dc_freezeinair "0"
seta dc_adjustemote "0"
seta dc_modbackslash "1"
seta dc_modyellowmove "1"
seta dc_modyellowside "1"
seta dc_allowhelp "1"
seta dc_slapdmg "0"
seta dc_slapPowerXY "200"
seta dc_slapPowerZ "400"
seta dc_amfailuremsg "1"
seta dc_empoweredForce "999"
seta dc_protectsleepers "1"
seta dc_flymove "0"
seta dc_aimanim "1"
seta dc_huntedTFFA "0"
seta dc_autoChangeHunted "1"
seta dc_sacolor "2"
seta dc_saname "Clan Sub-Admin"
seta dc_sapass "***********"
seta dc_dccolor "3"
seta dc_dcname "Clan Admin"
seta dc_dcpass "************"
seta dc_dcsaycmd "dcsay"
seta dc_hccolor "5"
seta dc_hcname "Clan Lord of the Server"
seta dc_hcpass "***********"
seta dc_hcsaycmd "hcsay"
seta dc_botnotlame "2"
seta dc_sdac "0"
seta dc_autoBanKill "0"
seta dc_censor "0"
seta dc_censorlist "Mother ######er&######&######&######&######&######"
seta dc_autoadmin "0"
seta dc_AAlogip "3"
seta dc_AApunishment1 "dcmotd &i"
seta dc_AApunishment2 "dcmotd &i"
seta dc_AApunishment3 "dcslap &i"
seta dc_AApunishment4 "dcexplode &i"
seta dc_AApunishment5 "dckick &i"
seta dc_AApunishment6 "dcsleep &i"
seta dc_AApunishment7 "dckickban &i"
seta dc_AAwarning1 "Please read the rules again."
seta dc_AAwarning2 "Stop breaking the rules."
seta dc_AAwarning3 "You were just slapped for breaking the rules."
seta dc_AAwarning4 "This is your final warning.\nStop breaking the rules."
seta dc_AAwarning5 "I still remember you. Don't break the rules."
seta dc_AAwarning6 "Now you can just lie there."
seta dc_AAwarning7 "Banned."
seta g_weapondisable "65531"
seta g_automapcycle "1"
seta cm_playerCurveClip "1"
seta g_maxGameClients "0"
seta g_jediVmerc "0"
seta g_saberLockFactor "6"
seta g_saberTraceSaberFirst "1"
seta g_logClientInfo "0"
seta g_slowmoDuelEnd "0"
seta g_saberDamageScale "1"
seta g_forceRegenTime "0"
seta g_spawnInvulnerability "3000"
seta g_forcePowerDisable "0"
seta g_allowDuelSuicide "0"
seta g_fraglimitVoteCorrection "1"
seta capturelimit "8"
seta g_saberInterpolate "1"
seta g_friendlyFire "0"
seta g_friendlySaber "0"
seta g_teamAutoJoin "0"
seta g_teamForceBalance "0"
seta g_warmup "20"
seta g_log "games.log"
seta g_logSync "0"
seta g_statLog "0"
seta g_statLogFile "statlog.log"
seta g_banIPs ""
seta g_filterBan "1"
seta g_allowVote "1"
seta g_redteam "Empire"
seta g_blueteam "Rebellion"
seta g_dismember "0"
seta g_timeouttospec "70"
seta g_saberDmgVelocityScale "0"
seta g_saberDmgDelay_Idle "350"
seta g_saberDmgDelay_Wound "0"
seta g_austrian "0"
seta dc_duelemotes "1"
seta dc_motd "^7Welcome to ^1The Connection ^7Clan Server\nNow running DCMoD 1.2!\n\n^3http://www.theconnectionclan.com\n\n^7No Laming, Hacking, Scripting, Etc..."
seta dc_motdTime "8000"
seta dc_bantext "was kickbanned"
seta dc_kicktext "was kicked"
seta dc_rocketbugfix "1"
seta dc_football "0"
seta dc_AAwarning8 "BANNED"
seta dc_AAwarning9 ""
seta dc_AAwarning10 ""
seta dc_AApunishment8 "dckickban &i"
seta dc_AApunishment9 ""
seta dc_AApunishment10 ""
seta dc_trigger1 "!rules"
seta dc_trigger2 "!version"
seta dc_trigger3 "!slapme"
seta dc_trigger4 "!agree"
seta dc_trigger5 "!disagree"
seta dc_trigger6 ""
seta dc_trigger7 ""
seta dc_trigger8 ""
seta dc_trigger9 ""
seta dc_trigger10 ""
seta dc_triggeraction1 "dcmotd &i"
seta dc_triggeraction2 "dcpsay &i DCMoD v. 1.2 Public Pre-Official Release"
seta dc_triggeraction3 "dcslap &i"
seta dc_triggeraction4 "say I agree with &s^7!"
seta dc_triggeraction5 "say I disagree with &1^7!"
seta dc_triggeraction6 ""
seta dc_triggeraction7 ""
seta dc_triggeraction8 ""
seta dc_triggeraction9 ""
seta dc_triggeraction10 ""
seta dc_satrigger1 ""
seta dc_satrigger2 ""
seta dc_satrigger3 ""
seta dc_satrigger4 ""
seta dc_satrigger5 ""
seta dc_satriggeraction1 ""
seta dc_satriggeraction2 ""
seta dc_satriggeraction3 ""
seta dc_satriggeraction4 ""
seta dc_satriggeraction5 ""
seta dc_dctrigger1 ""
seta dc_dctrigger2 ""
seta dc_dctrigger3 ""
seta dc_dctrigger4 ""
seta dc_dctrigger5 ""
seta dc_dctriggeraction1 ""
seta dc_dctriggeraction2 ""
seta dc_dctriggeraction3 ""
seta dc_dctriggeraction4 ""
seta dc_dctriggeraction5 ""
seta dc_hctrigger1 ""
seta dc_hctrigger2 ""
seta dc_hctrigger3 ""
seta dc_hctrigger4 ""
seta dc_hctrigger5 ""
seta dc_hctriggeraction1 ""
seta dc_hctriggeraction2 ""
seta dc_hctriggeraction3 ""
seta dc_hctriggeraction4 ""
seta dc_hctriggeraction5 ""
seta dc_forceprecache "0"
seta dc_sarights "0"
seta dc_dcrights "0"
seta dc_hcrights "1610610687"
seta dc_sarcon "0"
seta dc_dcrcon "0"
seta dc_hcrcon "2146959359"

_________________________________________________________________

JK2MPCONFIG.CFG (this is in my dcmod folder as well as my base folder. they are exactly the same)


// generated by jk2mp, do not modify
unbindall
bind SHIFT "+moveup"
bind CTRL "+movedown"
bind ALT "+altattack"
bind BACKSPACE "force_healother"
bind TAB "+scores"
bind ENTER "+button2"
bind KP_END "force_throw"
bind KP_DOWNARROW "+force_lightning"
bind KP_PGDN "force_pull"
bind KP_LEFTARROW "weapon 1"
bind KP_5 "+force_grip"
bind KP_RIGHTARROW "force_distract"
bind KP_HOME "force_seeing"
bind KP_UPARROW "force_absorb"
bind KP_PGUP "force_protect"
bind F1 "force_throw"
bind F2 "force_pull"
bind F3 "force_speed"
bind F4 "force_distract"
bind SPACE "+moveup"
bind ' "+speed"
bind - "+taunt"
bind / "+mlook"
bind 0 "messagemode3"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind B "use_bacta"
bind C "+movedown"
bind D "amkick"
bind E "+use"
bind F "+useforce"
bind I "amrelease"
bind J "amempower 0"
bind K "engage_duel"
bind L "saberAttackCycle"
bind N "amunempower 0"
bind P "cg_thirdperson !"
bind Q "weapprev"
bind R "weapnext"
bind S "use_field"
bind T "messagemode"
bind U "amsummon"
bind V "amterminator 0"
bind W "+forward"
bind X "amslap"
bind Y "messagemode2"
bind Z "amslap"
bind [ "invprev"
bind \ "force_forcepowerother"
bind ] "invnext"
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind DEL "scoresDown"
bind F5 "force_heal"
bind F6 "+force_grip"
bind F7 "+force_lightning"
bind F8 "force_rage"
bind MWHEELUP "weapprev"
bind MWHEELDOWN "weapnext"
bind MOUSE1 "+attack"
bind MOUSE2 "+altattack"
bind INS "scoresUp"
bind PGUP "+lookup"
bind F9 "force_protect"
bind F10 "force_absorb"
bind F11 "+force_drain"
bind F12 "force_seeing"
bind END "centerview"
bind PGDN "+lookdown"
bind MOUSE3 "saberAttackCycle"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind KP_SLASH "+force_drain"
seta cm_playerCurveClip "1"
seta cg_trueLightning "0.0"
seta cg_noProjectileTrail "0"
seta cg_noTaunt "0"
seta cg_smoothClients "0"
seta cg_hudFiles "0"
seta cg_scorePlums "1"
seta cg_cameraOrbitDelay "50"
seta ui_recordSPDemoName ""
seta cg_currentSelectedPlayerName ""
seta cg_currentSelectedPlayer "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_drawFriend "1"
seta cg_drawTeamOverlay "0"
seta cg_deferPlayers "1"
seta cg_forceModel "0"
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"
seta cg_dismember "0"
seta cg_bobroll "0.002"
seta cg_bobpitch "0.002"
seta cg_bobup "0.005"
seta cg_runroll "0.005"
seta cg_runpitch "0.002"
seta cg_lagometer "1"
seta cg_simpleItems "0"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_crosshairSize "24"
seta cg_drawRewards "1"
seta cg_dynamicCrosshair "1"
seta cg_drawScores "1"
seta cg_drawEnemyInfo "1"
seta cg_drawAmmoWarning "0"
seta cg_drawIcons "1"
seta cg_draw3dIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "0"
seta cg_drawTimer "0"
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_stereoSeparation "0.4"
seta cg_fov "80"
seta cg_zoomfov "40.0"
seta cg_drawGun "1"
seta ui_r_glCustom "4"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_forcenonlocal "0"
seta net_noipx "1"
seta net_noudp "0"
seta ui_serverStatusTimeOut "7000"
seta capturelimit "8"
seta g_warmup "20"
seta ui_recordSPDemo "0"
seta ui_q3model "0"
seta ui_findPlayer "Kyle"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta ui_scoreShutoutBonus "0"
seta ui_scoreSkillBonus "0"
seta ui_scoreTimeBonus "0"
seta ui_scoreTime "00:00"
seta ui_scoreBase "0"
seta ui_scoreTeam "0 to 0"
seta ui_scorePerfect "0"
seta ui_scoreScore "0"
seta ui_scoreGauntlets "0"
seta ui_scoreAssists "0"
seta ui_scoreDefends "0"
seta ui_scoreCaptures "0"
seta ui_scoreExcellents "0"
seta ui_scoreImpressives "0"
seta ui_scoreAccuracy "0%"
seta ui_lastServerRefresh_3 ""
seta ui_lastServerRefresh_2 ""
seta ui_lastServerRefresh_1 ""
seta ui_lastServerRefresh_0 ""
seta cg_selectedPlayerName "N/A"
seta cg_selectedPlayer "2"
seta ui_currentOpponent "0"
seta ui_mapIndex "0"
seta ui_currentNetMap "0"
seta ui_currentMap "0"
seta ui_currentTier "0"
seta ui_menuFilesMP "ui/jk2mpmenus.txt"
seta ui_netSource "2"
seta ui_blueteam8 "1"
seta ui_blueteam7 "1"
seta ui_blueteam6 "1"
seta ui_blueteam5 "1"
seta ui_blueteam4 "1"
seta ui_blueteam3 "1"
seta ui_blueteam2 "1"
seta ui_blueteam1 "1"
seta ui_redteam8 "1"
seta ui_redteam7 "1"
seta ui_redteam6 "1"
seta ui_redteam5 "1"
seta ui_redteam4 "1"
seta ui_redteam3 "1"
seta ui_redteam2 "1"
seta ui_redteam1 "1"
seta ui_actualNetGametype "0"
seta ui_netGametype "0"
seta ui_joinGametype "0"
seta ui_gametype "0"
seta ui_dedicated "0"
seta ui_blueteam "Rebellion"
seta ui_redteam "Empire"
seta ui_forcePowerDisable "0"
seta ui_freeSaber "1"
seta ui_rankChange "0"
seta ui_opponentName "Rebellion"
seta ui_teamName "Empire"
seta server16 ""
seta server15 ""
seta server14 ""
seta server13 ""
seta server12 ""
seta server11 ""
seta server10 ""
seta server9 ""
seta server8 ""
seta server7 ""
seta server6 ""
seta server5 ""
seta server4 ""
seta server3 ""
seta server2 ""
seta server1 ""
seta cg_marks "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "1"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserSortKey "4"
seta ui_browserGameType "0"
seta ui_browserMaster "0"
seta g_spSkill "2"
seta g_spVideos ""
seta g_spAwards ""
seta g_spScores5 ""
seta g_spScores4 ""
seta g_spScores3 ""
seta g_spScores2 ""
seta g_spScores1 ""
seta ui_ctf_friendly "0"
seta ui_ctf_timelimit "30"
seta ui_ctf_capturelimit "8"
seta ui_team_friendly "1"
seta ui_team_timelimit "20"
seta ui_team_fraglimit "0"
seta ui_selectedModelIndex "6"
seta ui_tourney_timelimit "15"
seta ui_tourney_fraglimit "0"
seta ui_ffa_timelimit "0"
seta ui_ffa_fraglimit "20"
seta s_soundpoolmegs "25"
seta s_UseOpenAL "0"
seta s_mp3overhead "31756"
seta s_language "english"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "22"
seta s_doppler "1"
seta s_separation "0.5"
seta s_musicvolume "0.052083"
seta s_volume "0.8"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_lastValidRenderer "GeForce FX 5200/AGP/SSE2"
seta r_modelpoolmegs "10"
seta cg_shadows "1"
seta r_primitives "0"
seta r_facePlaneCull "1"
seta r_gamma "1.072916"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodbias "1"
seta r_lodCurveError "250"
seta r_ignoreFastPath "1"
seta r_subdivisions "12"
seta r_vertexLight "0"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_fullscreen "1"
seta r_mode "4"
seta r_ignorehwgamma "0"
seta r_overBrightBits "1"
seta r_depthbits "0"
seta r_stencilbits "8"
seta r_stereo "0"
seta r_colorbits "0"
seta r_texturebitslm "0"
seta r_texturebits "0"
seta r_detailtextures "0"
seta r_picmip "2"
seta r_ext_texture_filter_anisotropic "1"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_preferred_tc_method "0"
seta r_ext_compress_lightmaps "0"
seta r_ext_compress_textures "1"
seta r_allowExtensions "1"
seta cg_viewsize "100"
seta cg_predictItems "1"
seta cl_anonymous "0"
seta sex "male"
seta handicap "100"
seta color2 "5"
seta color1 "4"
seta g_blueTeam "Rebellion"
seta g_redTeam "Empire"
seta forcepowers "7-1-032333000030001332"
seta team_model "rjwolfe/default"
seta model "rjwolfe/default"
seta snaps "20"
seta rate "4000"
seta name "-<^1TC^7>-^3Crack^1Head"
seta cl_maxPing "0"
seta m_filter "0"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta cg_autoswitch "1"
seta r_inGameVideo "1"
seta cl_autolodscale "1"
seta cl_allowDownload "0"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta sensitivity "5.500000"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_maxpackets "30"
seta cl_anglespeedkey "1.5"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta sv_master5 ""
seta sv_master4 ""
seta sv_master3 ""
seta sv_master2 ""
seta sv_floodProtect "1"
seta sv_maxPing "0"
seta sv_minPing "0"
seta sv_maxRate "0"
seta sv_hostname "noname"
seta vm_ui "2"
seta vm_game "2"
seta vm_cgame "2"
seta joy_threshold "0.15"
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_mouse "-1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta sp_language "0"
seta com_ignoreothertasks "0"
seta com_introplayed "0"
seta com_blood "1"
seta com_maxfps "120"
seta com_hunkMegs "128"

___________________________________________________________________

So... inconclusion.. I am out of ideas.... LOL
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Ruggiero
post May 17 2006, 08:30 AM
Post #4


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All I know, Crackhead, is that you are talking to the expert on this kind of thing.

Jay, at least in this, knows what he is doing.

I certainly don't, but I did notice that you have two different values for hunkmegs--128/256....

You have two dcmotd's there, too.

IF the problem is when you (lord of the server) join, does it also happen when Blade does?


Rugg


I just edited your post to hide an rcon pass which you pasted in by mistake!


--------------------
Oobawanga wata chopay polah.
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CrackHead
post May 17 2006, 10:22 AM
Post #5


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Joined: 27-June 03
From: Weston, CT
Member No.: 22



QUOTE(Ruggiero @ May 17 2006, 08:30 AM)
All I know, Crackhead, is that you are talking to the expert on this kind of thing.

Jay, at least in this, knows what he is doing.

I certainly don't, but I did notice that you have two different values for hunkmegs--128/256....

You have two dcmotd's there, too.

IF the problem is when you (lord of the server) join, does it also happen when Blade does?


Rugg


I just edited your post to hide an rcon pass which you pasted in by mistake!
*




The dcmod.cfg put the motd value automatically into the jkmpserver.cfg file..

I don't know if it happens when KK joins as well. I doubt it though.
People get lag spikes when I am not in the server as well, but... get it worse when I join...

Thanks for the noticing the rcon pass... now shhhh.. LOL ;p


I never had this problem with JAMod 1.6, I think tonight or tomorrow I am going to launch the server with the JAmod and see what happens...

Forgot to Mention....
When we are in the game (including me) and it gets lag spike. I look at the rcon and there is no hitch warning at that point though, so I am going to assume that means my computer is NOT lagging to cause the connection interruptus / spike.

If all else fails... I am going to contact my ISP and ask them to give me a new IP address. I tried to reset my IP myself with no luck, i think my isp has to do it.

but... GO JAY!!! Work the magic! lol
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JayBaen
post May 17 2006, 11:53 AM
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Member No.: 3



I'll take some time and weed through this later when I'm at a location that I can compare notes ...

A quick comment:

You are actually missing a defined server.cfg (to be located preferrably in your /base folder). It should contain all the values YOU want to be static and set each time the server is started. You can either copy the variables you want out of the jk2mpserver.cfg into your new/fresh server.cfg -- and/or I'll be happy to send you my "stock" one (suit to taste).

Don't use the following 2 fles as server.cfgs:

jk2mpserver.cfg and jk2mpconfig.cfg

They are both *auto generated* by the game everytime the server application is started -- and therefore can/does get overwritten each time, too. You can, in fact, delete them at will (and, on occasion, should) -- and they will get re-created. But, you'll still want to create a server.cfg first that has the variables you want (need) and plop it in your base folder. Then, when you later want to update values like your MOTD, etc. *that's* where you'll make the change.

Also -- how are you actually launching the server? Are you using the dedicated server executable available separately from LucasArts, or the regular jk2 executable off of your CD? Knowing this will help me greatly in showing you how to set this up cleanly.

JB


--------------------
Yellow Is Golden

DelphiGT

"There's nothing in this universe that can't be explained. Eventually." -- House, M.D.
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CrackHead
post May 17 2006, 12:39 PM
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If you can send me your stock server.cfg, I'll suit to taste...

daniel@dpassino.com .. Appreciate it.


I use the jk2ded.exe from LucasArts as a shortcut on my desktop with the following command string.....

"C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\jk2Ded.exe" +set fs_game dcmod +exec dcmod.cfg
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