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 Wow, The more things change... etc.

Ruggiero
post May 27 2005, 10:59 PM
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Thought you might like to see this screenie of a recent map put on JK2 files. (it's for jk2, too!)

--Rugg

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JayBaen
post May 28 2005, 11:06 AM
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Looks good. What's the name of the file (or do you have it and can send it to me)?

JB

**edit** .. nm .. i got it:

http://jediknight2.filefront.com/file/GR_Bespin;42248


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JayBaen
post May 28 2005, 04:23 PM
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I've added this to our JK2 server (not in rotation).

Pretty cool, though /methinks there will be a few of you who (like in the original Bespin) won't enjoy the framerates.

JB


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Ruggiero
post May 31 2005, 04:09 PM
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I agree... the screenshots looked pretty snappy, but after running around and getting horrible fps, (and realizing the map has NO flow to it) I think it is not worth the DL... unless used for a sniper game or something.

--Ruggierissimo


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JayBaen
post Jun 1 2005, 05:08 AM
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Not to mention that it's simply enormous.


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DelphiGT

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Ruggiero
post Jun 1 2005, 10:08 AM
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So is sublime... but one can get around it without losing patience.... pretty much. wink.gif

Enormity is not nec. the problem. Sloppy mapping with too many semi-transparent and curved surfaces is.

--Rugg


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JayBaen
post Jun 1 2005, 10:43 PM
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Exactly. It still "feels big," though.

This map gave me the same feeling that the redone 2fort4 map (32smooth) did when it was released for TeamFortress/Quake. Someone had taken the very publicly played 2fort4 map and enhanced (stretched, enlarged, etc), it to accomodate the maximum possible 32 player scenario. Unfortunately, the scale was all wrong. It made you feel like an ant on a very large surface (not unlike the Bathroom map from Unreal - which, I think you remember Ruggie).

I'd have to hook up a second keyboard for all of my teleport points.

JB


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