Hi all long time no see..
I been fooling aroudn with milk shape 3d working on a female stormtrooper model.. cuz i have gone wild over the look... i have a early model setup but.. i dont know how to get it from ms3d format to .glm format... does anyone know how ?if so plz let me know.. thx...
-sykes
Hey DarkSykes... wow love the idea (of a Female stormtrooper model) can't wait to see it.... (btw you could post some screenshot if you like )
Well... going back to helping you with this modeling.
The thing is... that you can get a .glm file directly from milkshape. I kniw there is an exporter floating around... but I think it only works when you have Milkshape 2.0 (that is not out yet... go figure)... but even then... Milkshape (well the 1.6.6 version I had at the time) can't handle all aspect of creating a model (of modifying it) and getting it into a .glm file (or in a game like the JK series)... a very important thing to do is weighting the model to the bones (for animation purposes... if you don't really understnad those word... refer to the Modeling/Skinning help pinned thread... where you will find the Modeling and Skinning primer).
To get this model into a glm file... you have to use 3D Studio Max... with the plugin to export into XSI file (you can find this plugin in the JK2 editing tools packages). Then you have to use a program called carcass and his GUI frontend called assimilate (you can always use Carcass helper (found on the jeidreams website) or in a email sent by me on demand)). This little program (carcass) will convert the XSI file into a .glm file that you can use in the JK series games.
So it's not an easy process... and you need very expansive software ( I'm a bit lucky on this... one of my friend got a 'stage' (work experience when you are still in school) at Discreet and he was able to get an old version of 3D studio max for free (4.2) which he gave to me... having no use for it himself).
As stated in the modeling primer... there is the free version of 3D Studio Max... called GMax that is worth taking a look at... I don't know if it handles weithing... but it might... and you'll then be able to get your .ms3d into a .glm.
Or... if you really want to go through with this project... I could do the weighting... and converting for you... but consider this as a last resort... because I don,t have that much free time right now.
- Beast
i havnt.. been able to convert it yet... assimilate and carcass are being tards ... but there is what it looks like in milkshape... its my first ever so... is probably ametuerish i suppose.. So here goes
DarkSykes' Female Storm Trooper
Opinions?
The Program i got Gmax like u suggested doesnt make a clean .xsi file it loses alot in conversion so there are holes in the model. I was wonder if you think it looks good that you could convert it for me whenever you got the chance... Still dont really know what im doing only like 3rd day with this program..
Great... I knew it was a cool idea...
I'm wondering how you did it though... did you start with the stormtrooper model and modified him until he looked like a female ??? Or the other way around ??? or is your model kind of a 'Frankenstien' of StormTrooper Model and some others female models ???
As I said eariler... it is looking GREAT... but the only thing that I find is missing... is a little armor. Because it is a stormtrooper, in my head, it should have armor... so I would find a more 'rectangular' feeling to the model to be appropriate.
Another option would be 'armor plates'... so you would be able to keep the 'roundness' (which give the model 'feminity' (is that a word in english???))... but with the possibility to add the needed armor to the model.
But... again... I find it great... so don't be afraid to keep posting screenie as you advance throught this project.
and btw... if you want some help with carcass... let me know... I know much of the error message it can output... so I may be able to direct you to the easiest solution.
- Beast
i used images of live female troopers to start my model of... did the best i could..these are a few pics of what i was working from. I had the basic bumps and stuff the rest of the armor detail would have been image detail and shadowing.
I swear to god those are some of the funniest images i have ever seen in my life. Esp this one:
the curtains in the background kill me.
Rugg.
K Im back again.. I found .. the real gMax prog... now i looked for the xsi exporter but i do not see it..
do i need some kind of plug in ?
^^^^ Jealous they don't have "bumps". Although... Dark does have a really nice jug.
Fairly excited about a female trooper myself, Sykes. She's looking good so far. Considering all models use the stormtrooper legs (which I've always thought were pretty effiminate anyway - no offense, Liz), I hope those aren't changed too much. Base female skins are so over-exaggerated, that I'm even more excited that it's you who is doing the makeover. The only other person that has even come close is Beast.
...And, well, DAK is doing a good job, too. Have you seen the changes to the waist on Leela Jedi? Oooooo. And he's included an alpha shader on the new version for... well, just go look at it.
Okay. I'll give you that much. I'm not above tweaking the guys tails,
if for no other reason than self-defense sometimes.
Good models; good skins. That's the topic.
I'll still be wearing a different skin from now on.
wow went off topic there.. anyone see my question ? lol i have 2 models i need help making to model glm.. one the fem ST for all the people who believed i could do it.. and another is My favorite cartoon character.. cuz im a big child... its Lady Curaré Female assassin. But before that i must know... am i to create textures before or after conversion.. ? Images on the way...
Well Sykes... for your questions... here are the answers
- About textures:
I recommend waiting until you have a working model.glm created to create the textures... why you ask... because it will mean you have accomplished a great deal... and the rest (beside the skinning) is only minor modeling tweaks.
- About getting to that model.glm
I know you have tried GMax... and it did not work... you had problem with the XSI exporter... maybe it is because the XSI exporter found in the JK2editing tools is for 3D Studio Max... by a google search you should be able to find something for GMax about this.
As for the error message you got from assimilate... could you copy it here... I should be able to help about this.
And finally... To get you model from Milkshape to model.glm... you should have gone through the weighting and Linking process... if you don't know what I'm talking about... then there's something wrong... so tell me if you know what weighting and linking is all about... and how you can do it... and then I'll send you on your way to making that model.glm
- About the new model (Lady Curare)
Looking good... you have talent with this... but I would recommend get her a 'real' face to go under that hood... maybe taken from another female model... you'll be able to achieve much more 'realism' that with only a skin of the eyes.
- Beast
okie doke... ima work on that.. added her weapon...
dont know if its crap or not.. :-/
Gee. Doesn't look at all like crap to me. Maybe just a little longer
on the hilt, tho? Personally, I'd be gripping that with both hands
quite a bit.
Here is my final work... also as far as im going to get due to lack of the right programs... Thx to beast for trying to help.. much appeciated...
was fun while it lasted...
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