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 Any Suggestions On This? Tried Everything I Know.

CrackHead
post May 16 2006, 06:47 AM
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From: Weston, CT
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Alrighty.. it seems that ever since I installed DCmod the server lags a little bit ESPECIALLY when I connect and play. It got ALOT worse since I got home the other night. I removed greenarena from the base folder since that is the only thing I think has been added since I went away, but I haven't tried to log in and connect and see if it helped, but I doubt that's the issue.

I ran 3 adware/spyware removers (got rid of like 10 hidden programs)
Ran 2 different Antivirus, with No viruses found
cleaned out all my cache's
Defraged
updated Network Card Drivers
updated Video Card drivers
Gave more memory resources to my network cards IRQ
upped my hunkmegs in the config files for jk2
disables all NON system needed background services

i ran several speed tests and even with TS and JK2 Server Running, me in the game as well, my upload speed and download speed are still mega high. I'm not capped like I thought thank god, so it's definitly either something stealing my bandwith or a config problem within the mod or something in my base folder..

but if you call want to see if you can find out if anyone is having dcmod lag issues lemme know.. i tried searching google and didn't come up with anything.

any suggestions either?

(also ran hijackthis and had it analyzed with no problems or malicous software running)
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JayBaen
post May 17 2006, 11:53 AM
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From: Atlanta, GA
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I'll take some time and weed through this later when I'm at a location that I can compare notes ...

A quick comment:

You are actually missing a defined server.cfg (to be located preferrably in your /base folder). It should contain all the values YOU want to be static and set each time the server is started. You can either copy the variables you want out of the jk2mpserver.cfg into your new/fresh server.cfg -- and/or I'll be happy to send you my "stock" one (suit to taste).

Don't use the following 2 fles as server.cfgs:

jk2mpserver.cfg and jk2mpconfig.cfg

They are both *auto generated* by the game everytime the server application is started -- and therefore can/does get overwritten each time, too. You can, in fact, delete them at will (and, on occasion, should) -- and they will get re-created. But, you'll still want to create a server.cfg first that has the variables you want (need) and plop it in your base folder. Then, when you later want to update values like your MOTD, etc. *that's* where you'll make the change.

Also -- how are you actually launching the server? Are you using the dedicated server executable available separately from LucasArts, or the regular jk2 executable off of your CD? Knowing this will help me greatly in showing you how to set this up cleanly.

JB


--------------------
Yellow Is Golden

DelphiGT

"There's nothing in this universe that can't be explained. Eventually." -- House, M.D.
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CrackHead
post May 17 2006, 12:39 PM
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If you can send me your stock server.cfg, I'll suit to taste...

daniel@dpassino.com .. Appreciate it.


I use the jk2ded.exe from LucasArts as a shortcut on my desktop with the following command string.....

"C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\jk2Ded.exe" +set fs_game dcmod +exec dcmod.cfg
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